CALENDAR FOR WINTER
Week 2, Jan 14, 2019
BRAINSTORM
This is a virtual reality game that presents in the form of a pop-up book.
The assets will be will be 3D modeled.
Week 3, Jan 22, 2019
PLAN
Design the workflow in calendar, breakdown, and question blocks.
Audio idea update.
​Week 4, Jan 29, 2019
SKETCHES
Rough sketches.
Detailed environment-sketches for 3 different pages of fear.
Detailed character-sketches for 3 different pages of fear.
Sketch for the physical book.
Read and reference on Classic of Mountains and Seas.
Revised presentation.
Week 5, Feb 5, 2019
RESEARCH
Purchases the materials for the physical book.
Finish up the sketches.
Start 3D modeling.
Start to experience Unity/Unreal Engine.
Prepare the project progress for midterm presentation.
Week 6, Feb 12, 2019
HANDCRAFT
Midterm presentation.
Finish environment/character models.
​​Assemble the physical book.
​Week 7, Feb 19, 2019
FINISH ASSETS
Finish environment/character models.
Start the paper (do the structure of the essay.)
Research on the line-up with the physical book.
​Week 8, Feb 26, 2019
SOFTWARE DECISION
​​
Test on line-up AR with the book.
Continue work on the paper.
Decide use Unity or Unreal Engine.
​Week 9, Mar 5, 2019
SOUNDTRACKS
Look for the audio assets.
Prepare the project progress for end quarter presentation.
Finish the 10 pages paper. (1st draft)
​Week 10, Mar 12, 2019
END OF QUARTER PRESENTATION
Paper proofreading and citations.
Winter Final Week , Mar 19, 2019
PROTOTYPE FINISH
Paper due on March 21, noon, email.
CALENDAR FOR SPRING
Week 2, Apr, 2019
DESIGN EMPHASIS
UI/UX sketches.
Week 3, Apr, 2019
BRING IN THE AR/VR WORKSPACE
Import assets in UNity/Unreal Engine. (Environments, Character, Audios, and user interfaces.)
​Week 4, Apr, 2019
AR/VR INTERACTION EMPHASIS
What are the interactions happen inside VR (e.x. interactions with the 3D characters)?
Should it change to animation?
Week 5, Apr, 2019
POP-UP BOOK INTERACTION EMPHASIS
drag, pull, open new layer...
Week 6, May, 2019
CODING
​​
Code for interactions.
​Week 7, May, 2019
FEEDBACK
For delay or Plan B.
Get feedback.
​Week 8, May, 2019
UPDATES & ADJUSTMENTS
Update and publish Website.
​Week 9, May, 2019
FINISH
Update Resume.
​Week 10, June, 2019
FINISH
Schedule Item Body
Winter Final Week , June, 2019
FINISH
Schedule Item Body
BREAKDOWN
What need to be done individually?
PROTOTYPE (Winter)
Physical Object - The physical Book.
AR interactions - How to line up with the physical book.
Assets - character models; - environment models; - audio resources.
FINISHING UP (Spring)
UI/UX - (User Interface) visual design for message windows; - (User Experience) dropdown message window.
Physical Object - Adjust the physical book (adding or decreasing some structures), to further fit with AR.
AR interactions - What are the interactions happen inside VR (e.x. interactions with the 3D characters) - POP-UP Book interactions (drag, pull, open new layer...) --> how to interact with the physical book more to make it behave as a pop-up book.
Unity - implementing 3D assets and audio assets inside Unity.
PLAN B
Unreal Engine - (graphic interface) Blueprints. NO CODE, support C ++.
Narrative Animation - instead of the game. (if the game featured interactions not working. )
Virtual Reality - instaed of Augmented Reality. (if the line up with Physical book not working.)
OBSTACLES
questions, criticizes, and problems
(To others)
Does Unreal Engine work with AR?
- Yes, tutorials online are mostly about mobile.
Unity or Unreal Engine? Which one fits the tech, game, animation, or AR/VR companies requirements more?
AR: how to line up the physical book? -- > QR code? --> Talk to the development team who experienced it?
Which lab's headsets we can use? Atkitson Hall? Computer Science?
(To Myself)
What makes me choose AR over VR for this particular project?
What I care and would like to train the skill the most?
What features and skillset can help to the ideal job the most?